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Excellent Blender\XNA Tutorial

Monday, 17 March 2008

I've just found this excellent walk-through of creating a skinned model in blender and getting it through to your XNA project. I'd been intending to put something like this together to show how to use the fbx exporter that I'd modified, but this covers everything I could have put in and leaves me free to get on with Fitba. Yay!

posted by Fritz at 21:06

2 Comments:

Anonymous InezDias said...

Not sure if this is the place to comment on the blender exporter -
works much better than the original blender exporter, but for some reason it seems to export the transform for the root of each bone. Shouldn't that be the tip instead, because the root is at the parent's tip anyway.

21 March 2008 01:56  
Blogger Fritz said...

Hi, I think the exporter is right as it exports the transform for each individual bone. The tip really has no significance to an individual bones animation, it's more used to signify where the next bone should start. At least that's the way I see it. That said I don't make any use of translating bones, all my animations are rotations of a defined skeleton. If you're getting a problem the best place to bring it up may be in the thread over at http://blenderartists.org/forum/showthread.php?t=119783
the guy who wrote the original script which I modified for XNA is a contributor there.

Cheers,
Fritz

21 March 2008 11:16  

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