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Excellent Blender\XNA Tutorial

Monday, 17 March 2008

I've just found this excellent walk-through of creating a skinned model in blender and getting it through to your XNA project. I'd been intending to put something like this together to show how to use the fbx exporter that I'd modified, but this covers everything I could have put in and leaves me free to get on with Fitba. Yay!

posted by Fritz at 21:06 2 Comments

Stadium Editing

Thursday, 13 March 2008


One of the really important things for me is that it's easy to create and customise teams in Fitba. Since we don't have any licensed teams, we're going to make sure that it's as simple as possible to create and share custom team definitions. I've been working on putting in Stadium Editing and here's a screenshot of the work in progress.

posted by Fritz at 11:15 0 Comments

Updated Demo - 1.0.1.31

Tuesday, 4 March 2008

I've made a small update to the demo, this fixes the bug where a player chasing a ball running away from him would become confused and think he couldn't catch it which resulted in control switching to another player. This is now fixed. If you need to know which version you are running it's displayed in the bottom right hand corner of the title screen.

posted by Fritz at 11:17 2 Comments

Fitba Demo Gameplay Movie

Monday, 3 March 2008

posted by Fritz at 09:58 0 Comments

Dev Blog

To enable me to keep everybody in the picture with how Fitba's progressing without spamming the e-mail list for every minor change I've decided to keep a devblog, so here it is.

posted by Fritz at 09:09 0 Comments

Previous Posts

  • Excellent Blender\XNA Tutorial
  • Stadium Editing
  • Updated Demo - 1.0.1.31
  • Fitba Demo Gameplay Movie
  • Dev Blog

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  • March 2008

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